When there are lots of materials, you can use the scroll bar or up/down arrow keys to browse through and select them. Supported file types – The assets that a material can accept are. Submesh info – The top panel in any material is the submesh info panel. The information in this panel describes how many polygons and vertices in the mesh are associated with this particular material ID. If you don’t use this information, you can minimize this panel. Inherited AssetsĪ new product contains all its parent product’s assets, such as meshes, textures, body part IDs, etc. Create Mode will show you all of these assets葉he “inherited truth” of a product. When creating your new product, you may not need to change each of these areas遥ou may only want to change a texture of a product, or the mesh and texture but leave the body part ID. Whichever assets you do not change will show up in your new product, and will be visible in the Editor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |